Metroid: Other M
Nintendo Wii
There are Other games available
The XY Review with Ian
This game was a big ball of exploding mess! I didn’t get on with it at all. It stirred gaming emotions which I’ve not experienced before, complete and utter irritation of the highest order, not just in one area but in every area imaginable.
It felt pedestrian, it had so many environments and rooms which had nothing to see, do or kill in them, the story equals nil and switching the controls between 1st and 3rd person – well don’t get me started on that. It fell down on every level; I couldn’t find a redeeming feature about it.

The big innovation, the big wowsy wowser for this new title was the control mechanism. The ability to play, shoot and move in 3rd person and then switch to static 1st person to hunt, interact and blast the juice out of some of the larger baddies was so slow that when toggling between the two states you’d get swarmed by either minor irritating enemies or snapped in half by some of the bigger enemies. It actually became a hindrance and I actively chose not to go into 1st person unless I absolutely had to in order to progress within the game for the sake of this review.
Did you know there wasn’t one company behind this creation? Oh no, there were three: Nintendo (producer and designer), who asked Team Ninja (with their Ninja Gaiden engine) to the party and D-Rockets (cut scenes and CG work) who were also asked to come and play. The story/cut scenes were way too long, my interest waned very early on in the game and sadly I didn’t care about the plot; but for those of you that might care... if you complete the game and have been a very good gamer, you can unlock a two-hour film presentation which contains every cut-scene shown during the game to keep and treasure forever and ever.
I’ve entered other series late on (Resident Evil, Grand Theft Auto and StarCraft) and have been not only hooked by them but also encouraged to explore previous titles in their back catalogues. Other M is the 11th in the Metroid series but as first experiences go I’m afraid 10, 7, 4 or 2 will not find a happy home with me.
Playing the game actually began to anger me at times, there were some walls (metaphorical and literal) in the way and no obvious route to proceed forcing you to go back and just get more frustrated. The power ups are infinitesimal and barely have any impact when you do find them and so aren’t worth searching for.
The final nail in the Other M coffin is there is a game-breaking fault in some of the games. Due to a coding error, you could stumble upon a bug which makes it impossible to finish the game and unlock your two-hour presentation without starting over or using an earlier game save, then how sad would you be?
I have nothing more to say.
The XX review with Tracey
Grumpy old Ian! A couple of his points are worth consideration but is Metroid: Other M really the awful anger inducing game he describes above? Actually, yes but it’s not all bad news.
Sci-Fi and film fans will find plenty here to enjoy from the very start. The cut-scenes are epic, beautiful and lengthy. The artwork and graphics are a heady mixture of Dan Dare and StarCraft whilst the dialogue and vocal performances, albeit a touch hammy is the first we’ve had in the Metroid series, allowing game fans to gain a fleshed out insight into bounty hunter Samus’s backstory and emotional wellbeing. Though I question how tough or defiant a bounty hunter she really is as she mopes around her melancholy memories, I found the cut scenes to be a welcome break from the constant exploration and shooting. Some might find these scenes over long but there’s some real craftsmanship here with interesting camera angles and lighting to create a desolate mood and remind you of your purpose.

Another element of not having fun is seen when after finally managing to get your head around the awkward controls, you have to spend a considerable amount of time progressing through an area, only to find you can only go so far before retracing your steps and refighting all the baddies you’ve got rid of once on your way back through. It’s like being on the beach and running to the sea in order to wash sand off your feet. Fine once you’re in the sea but the walk back undoes all the good work. Unlike the beach walk, your mum isn’t sat on the prom with a towel ready to make things all better. Here you just die. Though you come back with full life when you die, the feeling of progression is hard to come by and any sense of satisfaction is quickly stripped away. There are moments of brilliance, especially when in Ball mode as the surprise elements and design of the tunnels are a joy but not enough to make up for the fact that despite having a full bag of tricks (which you can’t use half the time as Samus has chosen to only use items when authorized by Adam – so much for girl power, more big wuss hiding in a metal shell) it feels limited in what you can do.

Metroid: Other M is available from Play and all good retailers