His Review with Ian
It’s July 1940 and in the previous two years all manner of superheroes with incredible powers have landed on planet earth, from Superman and Batman, to Sandman, Human Torch and The Spectre. I know who’s missing from that famed rostra; a little green man with a magic light and fancy ring called The Green Lantern.

The opening levels are an authentic replica of the films visual style and environment, the detailed textured rendering of the rocks with their shadows shows some talented lighting design. It throws you right in at the beginning with high quality and immersive future cityscapes that are straight out of camp DC and will please fans of the comic book style. But then you meet the Manhunters... who’re meant to be the guardians of the world and the most feared warriors in the galaxy, but who actually spend a lot of their time hovering about on fancy boards and shooting you from afar rather than clashing up close for some mighty, melee action.

One or two swipes of your sword and they fall faster than a shuttle on re-entry and once you start unlocking your weapon constructs (my personal favourites being the Mace Storm and Missile Pack taking care of close contact and ranged attacks) and enhancements they might as well be holograms. Even some of the larger end of section baddies take only two or three minutes to wipe clean, though some of the finishing moves – a mixture of ripsaws, anvils and high end artillery – are particularly satisfying.
I know some games can be completed quickly whilst others take days - I had just completed Bioshock 2 earlier on in the day after 22 hours but this opens up the whole debate again of value for money, cost per hour, is it worth the outlay etc. Does it have enough different content for multiple playthroughs? For me, Green Lantern doesn’t.

If there had been more levels and had been harder, then this could have been a cracking game from Double Helix (creators of GI Joe: Rise of the Cobra in 2009) and raised it above the other bad multi-platform film/game tie-ins out this summer. I’m looking at you Thor; I’m really looking at you. It’s extremely well voiced with superior acting as you’d expect from Mr Ryan Reynolds as Hal and Kevin Michael Richardson as Kilowog. The score is lush, evocative and fits perfectly within the sci-fi cityscapes and intergalactic territories. All in all, I was quite happily immersed for the small hours I was involved with the Green Lantern, I just wanted more.
Her Review with Tracey
Firstly, this isn’t another poor movie tie-in (sighs of relief from gamers everywhere, especially those who had the misfortune of playing Thor – although if you did play Thor, we’ve no pity for you, did you not read out review/warning?). In a smart move to keep Green Lantern comic, movie and game fans happy, as the title suggests the video game story is different to that of the movie, due for release later this week that will see Ryan Reynolds as cocky pilot Hal Jordan squeezing himself into his perky green jumpsuit, adorning himself with a chunky green ring and taking up the fight against the supervillan Parallax. Good luck to him!


It looks amazing with great light, dark and shade. The landscapes are a beautiful blend of towering galactic skyscrapers against pastel starry skies (with the option of enjoying in 3D if you have a fancy telly) whilst Hal as the first human Green Lantern is authentic and strangely, rather charming. Overall it’s easy to progress through the undemanding yet varied levels and perhaps I would have been more forgiving if it had been longer, or more responsive or if I’d been competent in the ways of the violet emotional spectrum but don’t let my niggles put you off. Underneath is a happy homage to all things green.
Green Lantern Rise of the Manhunters is available now on Xbox 360, PS3, PSP, Wii, Nintendo DS and Nintendo 3DS.