The His Review
Superhero needed. Unique and lively waterfront location, neighbours are a hoot, Mayor seeks guidance, active behavioural management of peers required and there’s something rotten in the pipes. Welcome to Arkham City.
With three rival & villainous gangs patrolling Arkham’s streets, devotees of Penguin, Two Face or Joker make the city a pretty perilous place for our little bats. There are thugs aplenty, thugs with bats, with armour, guns and shields that all warrant a different tactical approach to ensure their erasure, but they’re no match for the Bat who with a glorious sense of satisfaction with the “beat down” method, unleashes fifteen uber quick combo punches delivered straight to the midriff in a little over 2 seconds before a Matrix style finishing move.

Alongside the thorough character development, the audio design enhances the experience and adds valuable layers to the world that has been created. There’s audio interception from the cryptograph that’s crackling over the airwaves where you partially hear stories and titbits of information from criminal gangs which adds detail to the back story. Combine this with a rasping score and accompanying rock soundtrack and you’ve got a sweet sonic experience.
With a multiplicity of well designed side quests, sub plots including tracking evidence trails, chasing ringing phones across the city and as well as an absolute stellar cast of enemies from the entire back catalogue of Batman then you’ve got the foundations of a high quality gaming experience.

The addition of new gadgets is pleasant, but only adds incrementally to the already fine and fluid combat experience. The line launcher gets my vote as it not only being enables Mr B to traverse unjumpable chasms, but in mid glide, you can fire another line, change direction and turn a corner – thus opening up new areas, previously out of reach and most of the time access those pesky riddler trophies.

This sequel is an important improvement on the original and Rocksteady Studios learnt what worked and what fans wanted more of by trawling the forums which is admirable. Considering this is only number two, Rocksteady have created two works which add value to the already huge Batman canon. They now have a fan base already awaiting the next instalment and ready to build on this plentiful single player experience, oh and the song that runs over the end credits, absolutely inspired. Superhero needed. This position has now been filled.
Her Review with Tracey
For the love of Batman. First of all, as Ian rightly heaps on the plaudits, mechanically, aesthetically and audibly Batman: Arkham City is masterful and there’s a lot to like, perhaps even love but for some reason, me and the Bat don’t get on.

Dive bombing from a great height and hurtling his tiny feet (they are tiny compared to his biceps) into an unsuspecting evil doer before getting into some serious street brawling, this Batman is a confused mixture of utterly ruthless, high octane martial arts and steadfast morals. He will threateningly growl in someone’s face before snapping their arm or jaw in two (with a echoic shotgun sound effect rather than a meaty bone crack – shame it didn’t come up POW) but will never kill. He is fully aware of his complete lack of personality as he tells a cop looking for revenge “You’re emotional. You’ll make mistakes. Leave it to me”. Clearly the only way to get the job done is to duff people up to within an inch of their life, then walk away feeling like a big merciful cheese. It’s the one facial expression, gruff voiced version of Batman that a current generation of fans and Christian Bale wannabes have grown to love but for me it is the thing I dislike about him most. Batman isn’t super, he’s wealthy and it’s his wealth that has given him access to super weapons, gadgets and materials. What drives him initially into the City is the fact that he thinks housing all of Gotham’s most notorious criminals in one spot is a bad idea. Turns out, through his naivety and lack of ability to understand humans added to his general stupidity when putting himself in risky situations, he ends up with a lot more to fight for and save.

Batman is a stubborn and selfish glory boy – so what keeps us playing? Most definitely, it’s the other villainous characters – Penguin, Two-Face, Riddler, Joker and more - that will delight fans and newcomers alike. Their costumes, expressions and habits with excellent vocal performances that bring menace, glee and outrage to proceedings are compelling and utterly convincing. How the bad guys plan and plot against each other is fascinating and is where the strength of the story lies. I found myself wishing Batman would butt out as the tension of recruiting members to swear allegiance to the potential new top dog of the city prison was complex and unpredictably exciting.

The combat itself is magic and slick. A spiky alert ring of blue will appear above someone’s head if they are about to attack, allowing for some glorious counter attack animations that change depending on the attack or the location and include head butts, baseball bat reversals into the stomach and of course Chinese burns. Swiftly knocking out two guys at once before launching onto the next opponent happens in the blink of an eye whilst the camera beautifully curves around Batman’s back meaning the pace or sight is never broken during the action. Smoke bombs conceal or disorient enemies whilst a whole range of your gadgets, quickly strung together with stun or punch combos assure Batman always wins.

Overall, interactivity is not enough. The story feels like it was written around visiting as many iconic locations and characters from Batman’s comic back catalogue as possible when really it’s a two man showdown and is just a series of fights with some flying in between. Favours and alliances are made and broken along the way and I saw the ending coming a mile away. The combat is undeniably brilliant and whilst sat atop a vantage point, if you take time to pause and look out over the neon lit, grimy city below, harbouring Gotham’s most loathsome and certified insane criminals as the majestic, goosebump inducing score builds, it’s easy to see why fans whilst be overjoyed with this latest Batman offering. There is plenty to like here, perhaps even love but me and the Bat, we still don’t get on.
Batman: Arkham City is available now on Xbox, PS3 and PC.