His Review with Ian
Catherine is part moralistic story challenge, part manga survival horror and part cinematic puzzler and is unlike anything I've encountered before.

Playing as Vincent, a man in his early 30s (who says game developers don’t cast the game lead as mirror images of themselves?), he lives in a town where men have started dying in their sleep with a looks of pure anguish on their faces. His relationship with the long term girlfriend Katherine starts to ebb and fade and not coincidentally in the slightest he’s approached at a bar and somehow manages to fall into bed with Catherine, a young and frivolous hottie who seems to fit his fantasy image of “girlfriend”. So begins the choices set before me as I could plot either a worthy (Katherine) or morally corrupt (Catherine) pathway through the serious and adult dilemmas along the literal and metaphorical journeys.

The playable narrative saw me hanging around the bar interacting with my friends, customers and environment choosing to answers to questions which determined my goodliness or evilliness.

The soundtrack and audio design made up of mainly pre-existing classical works and an incessant ringing of bells – those bells, them damn bells, I heard them so much I was going hunchback at some points. They were designed to agitate and encourage me to behave in a certain way and in some respects it was successful. Hats also go off to the voice acting to Laura Bailey whose hushed tones and innocent lilt made Catherine all the more tempting to stray from my existing flock.
A true sense of puzzlement remains with me as I go to sleep each night, because Catherine has been playing on my mind. I admire it for attempting something different, something innovative in terms of player interaction and for making steps towards a morally challenging world whilst letting me choose my route through and decide whether I want to be a horny ram or quivering little lamb. But it is also fiendishly difficult with deaths happening so often that I almost didn’t notice that I was starting again. However, all of these things were designed to create this groundhog necessity of falling down, getting up and starting again like a good nightmare should. Catherine you’re a real bad kid!
Her Review with Tracey

Though many might be inclined to quickly condemn Vincent’s deceit, Catherine with its strong sexual themes is not all Manga porn or a shallow story with a few climbing block puzzles thrown in, but is a cleverly crafted and thought provoking experience. Lengthy anime cut scenes from Japanese STUDIO 4°C made me feel like I was part of an interactive movie rather than a game, as the mysterious tale of male morality and mortality was slowly revealed. Meeting his girlfriend, the prim, polo-neck jumper wearing Katherine for lunch, it’s clear that she is keen to tie the knot with the shaggy haired protagonist and similarly clear that Vincent needs time to think this proposal over. After a tedious day at work, Vincent heads to his local bar with his friends and finds himself in a predicament that I initially rolled my eyes at and tutted loudly over – another chap who can’t keep his pants on when a pretty girl turns his head – but eventually I found myself almost sympathising with him. Witnessing the impossible yet mysterious and life threatening situation he has found himself in with the complex, plausible and perhaps even forgivable elements to it resulted in my moral highground eventually being whittled away, just as the blocks fall away from Vincent in his climbing nightmares. Such is the strength of storytelling and vocal performances, Catherine managed to unsettle and question my typical strength of resolve without being underhand, shocking or provocative simply for the sake of it – it’s the Derren Brown of videogames where digging into the human psyche is often agonising for the scrutinised but rewardingly entertaining . I questioned; what would I do? What should Vincent do? What will the consequence be and how will this affect my ‘game’? Perhaps the game was actually playing me…? Nail were bitten, my bottom lip was squished and eyebrows were raised. What was happening to me???Interestingly, during the nightmares, you can see how other players online responded to questions like “Is marriage the beginning or end or your life?” or “If you get a call from someone you hate, do you answer it or let it go to voicemail?” Each answer then influences Vincent’s inner monologue – how good or bad his thinking becomes – and also what events will be triggered but I also found it influencing my own opinions. Ian was an outrageous bad boy and got explicit texts (so revealing, his Vincent had to sneak off to the bar’s toilets to view them) plus phone calls from Catherine during his indulgent affair whilst I didn’t experience that but there was a sneaky part of me that wished I had... Ironic that when faced with the question "Are you a pervert?" I had to actually stop and think about my answer! The boundaries of cause, effect and of how complex, sexual, adult relationships are built on or can twist trust, decisions, action and faith are pushed to limits rarely seen in videogames.


As with any flirtatious, hormonal affair, ultimately Catherine may not leave players feeling good about themselves depending on the choices they’ve made or what they learn about themselves in the process, but it did leave me with a strange sense of completion and satisfaction. I’d got through the relationship and puzzle horror unscathed whilst diving into a dilemma worthy of a Take-A-Break feature and perhaps this is the whole point. There is certainly enough intrigue to replay it again and see what would happen when a totally different set of decisions, actions and attitude was made. Elsewhere the HD anime presentation is sexy and beautiful. The whole package felt unique – quite unlike anything I’ve played before and certainly an experience I’d recommend… just be careful when telling your girlfriends about it.